The illustrated hardcover children’s books published by Golden Books are indeed as valuable as gold among collectors — and none more so than the Disney tie-in Golden Books. Now a new hardcover collected edited by animation historian Charles Solomon, The Art of the Disney Golden Books, celebrates these historical treasures — and their lasting value and influence over the past 80 years. “A remarkable lineup of talent, many of whom were Disney Studio artists – including Mary Blair, Alice and Martin Provensen, Gustaf Tenggren, Al Dempster, Retta Scott Worcester, and Bill Peet – created the illustrations for the early Disney Golden Books. The bold and incredibly detailed artwork was painstakingly executed in gouache and watercolor-media that required a steady hand and immense patience and precision. The resulting publications became favorite selections in the libraries of many children, among them, future generations of Disney and Pixar artists who were inspired to draw, dream, and later, create their own films and Golden Books. The Art of the Disney Golden Books celebrates a legacy that has now thrived for more than eighty years and continues to influence new generations of artists and filmmakers. Through interviews with contemporary animators who recall tracing the characters in their childhood Disney Golden Books, paintings by artists who influenced and inspired the Disney Golden Book illustrations, and a generous complement of Golden Book artwork-much of which was thought to have been lost until very recently-the rich tradition of the series is explored in this vibrant volume.” Published by Disney Editions, The Art of the Disney Golden Books is available now from Barnes & Noble.
The Wyrmkeep Entertainment Co. has released a short demo video of their adventure game Inherit the Earth: Sand and Shadows that is currently in development.
This large, full-color book is published both for the 30th anniversary of the Teenage Mutant Ninja Turtles comic book, which was first published by two comic-book fans at a comics convention in Portsmouth, New Hampshire in May 1984, and for the release of the fifth Teenage Mutant Ninja Turtles theatrical feature opening this Friday.
This is one of those “all you want to know about” books. It is not so much about the characters themselves as it is the official history of the TMNT phenomenon, or franchise, or whatever you want to call it. Kevin Eastman and Peter Laird, the TMNT’s creators, are collectors as much as anything else, and this book is full of original sketches, the flyer for that 1984 comics convention, comic book covers, storyboards and cels from the TV animated series, posters and stills from the theatrical features, photos of all the TMNT merchandising items and so on.
Personally, I would have preferred more profiles of the anthropomorphic supporting characters besides Splinter the rat sensei, such as Bebop the warthog, Ninjara the vixen, or Dogpound and Fishface, who are not described because, with names like that, who needs to? Or plot synopses of the stories in the comic books, the TV series (or selected episodes; I suppose that asking for a synopsis of every TV episode would be too much), and the theatrical features.
Foreword by Peter Laird, San Rafael CA, Insight Editions, June 2014, hardcover $50.00 (192 pages).
So, here we are again, with the second new batch of Pokémon introduced via semi-anthropomorphic fox; while Zorua and Zoroark got that honor last time, this time the new starter Pokémon, including Fire starter Fennekin, were the first glimpse at the new Pokémon. And, okay, Fennekin doesn’t exactly start out even semi-anthropomorphic, middle evolution Braixen evolves a mini-skirt (regardless of gender, of course) while final evolution Delphox goes for something a bit more modest (and slightly less gender specific).
If for some odd reason you’re a furry who doesn’t like foxes in mini-skirts (I guess it’s possible, but please explain yourself in the comments), well, you’ve also got the Water starter Froakie who turns into a frog ninja Greninja. That’s just the starters, and with those two, we’ve already got the furriest set of starters pretty much ever (though the Grass starter manages to be fairly non-anthropomorphic despite becoming more-likely-to-drop-the-animal-than-anthropomorphic Fighting type, as well as pretty lame, actually). So, that should make furries excited.
But does the game add anything to the formula? Well, this is one of the most radical overhauling of the basic framework of the Pokémon games since at least the second generation. Most of this new stuff works, but there are some issues as well.
Miara is a humanimal, a woman just like anyone else, except with feline features and some feline abilities … (blurb for Fuzzy Business)
I cannot help remembering A.I.P.’s July 1977 movie of The Island of Dr. Moreau, with Burt Lancaster as Dr. Paul Moreau, the Mad Scientist who was uplifting animals into humanimals™, and downlifting humans into humanimals™. I don’t think that A.I.P. put out a single bit of publicity without emphasizing that humanimals™ was its own trademarked word. Fortunately, A.I.P. is gone now, and its trademark doubtlessly expired long ago.
Miara Cooper is a cat-girl.
I am mostly human, of course. I walk upright, have two breasts, and wear clothing. But it is impossible not to notice the domestic feline in my appearance. My eyes are green and my pupils are vertical instead of rounded, at least in the daylight. My pointed, hairy ears are on top of my head. My nose is small, upturned and moist. I have a small set of whiskers at the corners of my upper lip; just a little less than would make me look like one of those Chinamen in an old Looney Tunes cartoon. My skin is white, but it is barely visible under thick, dark hair. At least the hair is human-like: fine and light brown.Just longer and thicker than most human women have on the rest of their bodies. And I have a tail. It isn’t very long; only about seventeen inches from the base of my spine, but it was enough to get in the way of sitting and learning how to pee on a toilet when I was a child. (p. 5)
Miara’s parents were hippies who took part in a scientific experiment in gene splicing before her birth. Now, twenty-four years later, society is still figuring what to do about Doctor Finchley’s and his colleagues’ essays into cat-people, dog-people, fox-people, bear-people and so on.
I even heard of one poor kid in Canada whose parents spliced him to be part moose. Must have been painful giving birth to that one. (p. 6)
Fuzzy Business, by Amelia Ritner, Seattle, WA, CreateSpace, May 2013, trade paperback $7.95 (271 pages), Kindle $1.99.
Fuzzy Business 2: Fuzz Harder, by Amelia Ritner, Seattle, WA, CreateSpace, December 2013, trade paperback $7.95 (178 pages), Kindle $1.99.
Unlike some other animated television series that will remain unnamed in this review, the newest animated incarnation of Teenage Mutant Ninja Turtles is releasing DVDs that feature the episodes in order at regular intervals, approximately six at a time.
The upshot is that I can review each episode in order by nominally reviewing the DVDs; at this point, I can review all the way through the approximate first quarter of the second season from Nickelodeon. So I’m going to do that. Starting right now.
It probably says something that, despite introducing a new mutant in this episode, said mutant didn’t manage to even gain his own action figure. And this is TMNT we’re talking about; in the original animated series, the action figure came first half the time, then the episode (if at all). He doesn’t even have a mutant name; he’s just his old human name, Dr. Rockwell, or “the monkey” (despite technically being an ape). Monkeys and apes just aren’t very charismatic as anthros, especially when they can’t even talk.
However, it does introduce a recurring villain, Dr. Falco (who will eventually get an action figure under a different name, and is voiced by Jeffrey The Reanimator Combs) and the idea that April will begin training as a kunoichi under Splinter. And the main “lesson” of the episode, in which overthinking Donatello must learn to fight more instinctively against a villain who can read his thoughts, is a good character-based plot engine; his flowchart for hanging out with April is an amusing subplot.
Phil Geusz is famous in furry fandom for his fiction featuring genengineered anthro-rabbits. They are usually highly intellectual and non-violent. This makes the beginning of Evolutionary Action rather startling: Dr. Rusty Harrison, a professor of “the University” and a personal friend of the dean, is complaining about the mess in his brown fur that killing two assassins at close range has made.
I wrung out my sponge. There was a nasty bit of scalp lodged in it, and I didn’t want to get hair all over the place. I used hollowpoints in my .357, and the explosive effect tended toward the spectacular at close range. The least I could do for poor Alice was stick around and help with the cleanup. Even if I was working nasty little balls of coagulating blood so deep into my pelt that I’d have to soak for hours to get them out. I counted Alice as a friend, after all. (p. 5)
This is one of those novels that is difficult to summarize without giving away spoilers. Over 99% of mankind has died in the catastrophe known as the Breakdown, the Plague, the Collapse or the Outbreak, and the survivors are struggling to keep up some form of civilization. There are not enough to maintain the United States of America, and it has broken apart into many tiny independent state-based countries like the West Coast Confederation, the Sooner Republic, the Colorado Republic, Iowssouri, the Arkansas Free State, the Lone Star Republic and so on. Most of them are friendly and trying to maintain good relations with each other, but at least one is out for a war of conquest against the others, executing the governments of the conquered states.
The University, which was experimenting with genengineering before the Breakdown, has all of the intelligent Rabbits left in the world, and is one of the remaining practitioners of research. It is a politically independent enclave located in the Sooner Republic, which supports it. However, the armies of one of the aggressors are approaching the Sooners and neighboring Texas, and both the Sooner and Lone Star governments and the University administration are wondering what to do.
Dallas, TX, FurPlanet Productions, September 2013, trade paperback $9.95 (187 pages).
Review: 'My Little Pony: Friendship is Magic' Keys of Friendship DVD (with bonus 'Rainbow Rocks' trailer)Posted by crossaffliction on Tue 5 Aug 2014 - 01:48
The good folks behind My Little Pony: Friendship is Magic decided that what this show needs is season long story arcs. All the cool shows are doing it now. This DVD tries to collect the first real season long story arc, from season 4 of the show, and pretty much fails spectacularly to do that.
Technically, this story arc contains the two part opener for the fourth season, “Princess Twilight Sparkle” parts one and two, in which the ponies realize they need to be looking for six keys to unlock a magic box that a tree just grew. Wow, that sentence doesn’t make any sense whatsoever, but I swear, it’s what happened. Those two episodes are not featured here.
Then, five of the ponies have individual adventures, where they help someone out in a way that relates to their special Element of Harmony, beginning with Rarity and ending with Applejack, because Applejack always goes last. Two of those episodes are collected here, featuring Rarity and Fluttershy. Rainbow Dash’s episode is featured on another DVD I haven’t reviewed yet, and Applejack and Pinkie Pie are waiting for future DVD releases, despite the fact that Pinkie has the best by a long shot.
Finally, we have the season four finale, where the box is opened when Twilight Sparkle finally figures out how to get her key, amongst other things, and, I guess, “Castle-Mania” technically features Twilight trying and failing to research the box, so 10 out of 26 episodes. I don’t think we can call the other 16 episodes filler when they so outnumber the “arc” episodes, and they’re usually better anyway.
Most people who know about Sakai’s Nilson Groundthumper series think of it as Sakai’s series just before the adventures of Usagi Yojimbo, but they were actually mostly contemporaneous. The first Nilson short story was published in Albedo: Anthropomorphics #1 in 1984; the first Usagi story was in Albedo #2.
The two alternated briefly, then Sakai concentrated on Usagi Yojimbo with an occasional Nilson story as a backup feature, or when Sakai wanted to do a standalone short story for a different magazine. Most of these were first published between 1985 and 1994, with a final story in 2013.
Milwaukie, OR, Dark Horse Books, March 2014, hardcover $14.99 (109 [+3] pages).
So, there was recently an article on Flayrah I can’t link to anymore since the author asked it be removed, but the general gist of it was that bias in criticism is bad. Not going to argue that point one way or another, but argue a side tangent; the article never really said so, but the argument the author was really making was that negative bias is bad. Positive bias is either okay, or just doesn’t exist.
I don’t like onions, so I would be a terrible person to ask if an onion is good or not. However, if you liked onions, and they were your favorite food, you would also be a terrible person to ask for a review of a particular onion. I would say this onion is bad, because to me, all onions are bad. You would say this onion is good, because to you, all onions are good. Together, our reviews of the onion have told us nothing about this particular onion.
In case you haven’t noticed, I’ve been waiting for this movie a while; you could say I’m biased for it. So, by my very argument, I am unqualified to review this movie. I’m going to do it anyway, because I can, and besides, if one person has a bias, the odds are that many other people share the same bias.
Besides, this isn’t my first rodeo; I know what I’m doing, and believe I am capable of looking past my biases and giving this movie a fair review. Not like it can complain; I’m going to say this movie is awesome, after all.
But, fair warning; this is a biased review. Also, never ask me to review an onion.
This is book 4 of The Fall of Eldvar by Jim Galford. I reviewed book 1, In Wilder Lands, here in March 2012; book 2, Into the Desert Wilds, in November 2012, and book 3, Sunset of Lantonne, in February 2014.
The first two are a two-part subseries, “the wilding story arc”, within the larger saga of The Fall of Eldvar. Sunset of Lantonne is a standalone adventure. The Northern Approach, which debuts at Rocky Mountain Fur Con 2014 this month, continues roughly where both Sunset of Lantonne and Into the Desert Wilds end. The planned book 5, Bones of the Empire, will wrap up and complete the series.
What this means is that it is assumed the reader is familiar with the events in at least Sunset of Lantonne. The Northern Approach begins almost a year after the fall of Lantonne at its climax; but in terms of the action it follows immediately, without any synopsis.
Eldvar is a world of humans, elves, dwarfs, talking dragons and more, including wildings which are anthropomorphic animals. The story’s focus on the wildings is why the novels of The Fall of Eldvar qualify for review on Flayrah.
Seattle, WA, CreateSpace, August 2014, trade paperback $13.99 (432 pages), Kindle $2.99.
M.R. Anglin’s author’s page on Amazon.com identifies her as a young Jamaican resident of the U.S.
“Fanfiction” has a particular place in her heart since she started by writing fanfics. She enjoys writing YA and middle grade fiction.
She has a different definition of “fanfics” than most other people, since her amateur fiction is all original, without anyone else’s copyrighted characters in it.
She says on FaceBook about Prelude to War:
Even though the main characters are animals, it is meant for an audience of 13+. I'd consider it Christian (or at least inspirational) fantasy fiction.
I assume that means she considers fiction with talking animals as being for young children; e.g., she is not familiar with furry fiction.
Besides these three Silver Foxes novels, she has written Lucas, Guardian of Truth, a Christian fantasy with a human 11-year-old protagonist. Anglin’s first two Silver Foxes books were self-published through Lulu.com. She has recently transferred them to CreateSpace, and finished the third novel.
This year , I've been working on revising and revamping book 3 in the series for print.
And it is here.
Silver Foxes, by M. R. Anglin, Raleigh, NC, Lulu.com, April 2008, trade paperback $12.00 (134 pages).
Winds of Change, by M. R. Anglin, Raleigh, NC, Lulu.com, June 2009, trade paperback $14.99 (216 pages).
Prelude to War, by M. R. Anglin, Seattle, WA, CreateSpace, October 2013, trade paperback $11.99 (viii + 298 [+ 1] pages), Kindle $2.99.
The title of this collection is misleading; it collects almost every issue Rocket Raccoon and/or Groot appeared in with the exceptions of any issues of Guardians of the Galaxy or books where they appeared as part of that team. As a side note, Rocket is the only Guardian who has been an active member of that team since the beginning (not counting the original, alternate future Guardians); even Star-Lord was momentarily kicked off the team.
But anyway, these are the solo adventures of both Groot and Rocket, plus their team ups, including their first appearances in Tales to Astonish #13 way back in 1959 for Groot (that’s right, Groot is over half a century old) and both of Rocket Raccoon’s first appearances. I’ll explain that better below.
All together, they form a great introduction to the characters, especially for fans whose only knowledge that these two characters exists comes from the upcoming movie.
This collection includes stories by Bill Mantlo, Dan Abnett and Andy Lanning, and Larry Lieber, with art by Keith Giffen, Sal Buscema, Mike Mignola, Timothy Green II and Jack Kirby. The cover is by Mike Mignola, with a back cover by Skottie Young.
New York, NY, Marvel, April 2013, trade paperback $18.96 (264 pages).
This is the conclusion of M.C.A. Hogarth’s The Dreamhealers Duology. I reviewed the first book, Mindtouch, here on September 1, 2013.
In that novel Jahir Seni Galare, the colorless elflike Eldritch esper, has just entered interstellar Seersana University. His roommate is Vasiht’h, a short, skunk-furred centauroid winged Glaseah. They are both espers, but Jahir is an involuntary telepath to whom the impact of other minds is painful. In the course of Mindtouch, the two aliens develop a strong friendship, Jahir learns to control his talent – somewhat – and the two graduate.
Jahir intends to use his telepathic talent to become the galaxy’s first xenotherapist, reading his patients’ minds to help heal them. The question is whether there is any danger of the esper medic’s becoming overwhelmed by his patient’s mind.
It would be just his luck to begin his residency by reporting to the hospital as a patient. Jahir Seni Galare, nascent xenotherapist, Eldritch noble and apparently complete lightweight, sat on a bench just outside the Pad nexus that had delivered him to the surface of the planet Selnor. He had his carry-on in his lap and was trying to be unobtrusive about using it as a bolster until the dizziness stopped. (p. 1)
Tampa, FL, Studio MCAH, January 2014, trade paperback $15.99 ([1 +] 341 [+ 7] pgs.), Kindle $5.99.
Most people would point out that this makes absolutely no biological sense. They’d be right. I was talking metaphorically about game mechanics.
Yes, Freedom Planet is a platformer featuring anthropomorphic characters in high speed platforming antics. There are certainly plenty of those to go around. But what makes this one stand out is that it really does capture the essence of what made those titles that inspired it successfully, all while creating a style of its very own.