This short but deadly satire is set in the U.S., but has never been published there. Does it cut too close to home?
In 2000 (this was written in 1978), God decides to wipe out all life on Earth by covering everything instantly with giant glaciers. (Actually, He intended to wipe out all life in 1000 A.D., but He forgot.) He misses one two-square-mile valley in the center of North America, inhabited by two field mice, Adamus and Evemus. Because God also scraps the laws of evolution, the mice immediately develop intelligence. Not knowing that God missed them by accident, they decide that they are God’s new chosen people; and since the small valley has a town with a radio and TV station, an automobile factory, and lots of back issues of newspapers, they assume that He wants them to model themselves upon humans.
In no time at all, because mice breed fast, there are enough of them for Adamus to appoint a Board to help him guide the common mice.
‘I mean,’ continued Adamus, ‘it is obvious to all that this wonderful world in which we live did not just happen by accident. There has to be a Divine Plan and we are part of that Plan. We have a destiny which we must fulfill.’
The mice all looked at each other and nodded wisely.
‘Well,’ said Adamus, ‘I have discovered what it’s all about. What happened was this: the source of all being is God, who made the Valley and everything else in the universe. To prepare the way for mousekind God sent a sort of vanguard of creatures He called Men, who might best be thought of as sort of supermice. These Men prepared the Valley for us and left us all these marvelous technological aids for our existence. They also left us a vast body of literature for our guidance. Our destiny in life is to fulfill the plan of God by making the Valley an extension of Heaven. To guide us in this task we have the Word of Man, so we just can’t go wrong.’ (p. 12)
Needless to say, the mice go wrong with almost every decision that Adamus makes. One mouse on the Board, Logimus, thinks for himself and has doubts about Adamus’ pronouncements about what God wants. But Adamus, backed by his Board of yes-mice, steamrollers right over him.
I went back and forth on whether I was going to review this movie for Flayrah. I meant to when I watched it, as I knew it would contain quite a few talking animals, including the titular dragon, but then I got behind, and I wrote my top ten list, where it fell at number eight, so I figured that was good enough.
Then it was nominated for the Ursa Majors (which I called early, by the way), and wound up as the second-most-furry nominee of the year (after the still-not-very-furry My Little Pony: Equestria Girls), so I decided to review it for Flayrah after all. Better late than never. That doesn’t mean I’ll be reviewing the other nominees, even though I did enjoy three quarters of them (and, surprisingly, it’s not the Pixar movie I’m hating on here); I just didn’t find them sufficiently furry, or even furry at all, and am a bit perplexed at their nomination over furrier fare like Ernest and Celestine, Epic, Turbo, Free Birds, or even The ABCs of Death.
This is Book 3 of the Tails from the Upper Kingdom; the direct sequel to To Journey in the Year of the Tiger and To Walk in the Way of Lions. In those two, Captain Kirin Wynegarde-Grey, a genetic lion-man (yes, he has a tail) and commander of the Empress’ personal guard in a far-future post-apocalypse dynastic China (with touches of feudal Japan) that has forgotten its past, leads an expedition consisting of his geomancer brother, his snow leopard-woman adjutant, a young tiger-woman scholar, a cheetah-woman alchemist, and a mongrel-man (mixed feline) priest into unknown western lands. They encounter canine nomads in what was Mongolia, and really exotic animal-peoples in what was Europe; and they learn the true history of the world and the apocalypse that destroyed it. The expedition is much smaller when the survivors return to the Empress’ court in the Upper Kingdom two years later, just as the Year of the Tiger has ended.
In the Oriental Zodiac, the Year of the Tiger is followed by the Year of the Rabbit – except in Vietnam, which recognizes the Year of the Cat. (True; look it up.) In this novel, the future Vietnam is called simply Nam, and there is no word for rabbit. (In the real world and the present, the Vietnamese word for rabbit is ‘tho’.)
And so, we begin our story with the birth of a baby, the weeping of a dog and a cup of hot sweet tea, naturally in the Year of the Cat. (p. 1)
Today there are many academic studies of talking animals in children’s literature. Animal Land was one of the first, and still is one of the best. Whether you look for the original British edition, its American edition (NYC, William Morrow & Co., March 1975, hardcover 0-688-00272-2 $8.95, 336 pages), or a reprint (Avon Books, March 1977, paperback 0-380-00742-8 $3.95, 336 pages), Animal Land is worth reading. You may think that you are already familiar with all the stories covered in it, but Margaret Blount has profiles of dozens that will be new to even talking-animal connoisseurs.
London, Hutchinson, October 1974, hardcover 0-09-118410-X £4.50 (336 pages; illustrated)
This is the fourth My Little Pony: Friendship is Magic five-episode DVD put out by Shout! Factory, and instead of attempting to create a theme for this one, the episodes collected all feature the character Pinkie Pie.
Pinkamena “Pinkie” Diane Pie is a hot pink Earth pony who lives in Sugarcube Corner, a sweets shop and bakery where she works; occasionally, with supervision, as a baker, but mostly as a party planner, which is her magical talent. That description makes her sound boring. She isn’t. As she represents the Element of Laughter, a distinction she won by making fun of some trees one time, she’s the show’s designated comedy relief, despite it already being a comedy cartoon. Basically, she’s the one who’s allowed to get away with jokes deemed too silly even for the average brightly colored cartoon pony.
Pinkie Pie’s episodes tend to be the funny ones.
This article is a collaboration between Rakuen Growlithe and Christiaan Ferret.
When it comes to the furry fandom, we have many unique neologisms, including words such as fursona and the phrase pawing off, which have varying levels of acceptance in the fandom. Perhaps one of the most well-known is the term yiff, which is even understood by some non-furs. Generally accepted as a substitute for sexual activity, and able to be used as a verb, noun or adjective, it is now less accepted than in the past.
Commenting on the closure of ychan, Yiffy International and 420furs.org, Flayrah contributor Sonious remarked that yiff had not aged well. Shortly afterwards, Christiaan Ferret's defence of the word as a part of furry culture brought forth comments such as...
Though to me "yiff" will always just be a corny slang term that makes me cringe slightly everytime I hear it spoken aloud haha.
I find the word annoying and needlessly cutesy, and I don't have the respect for it to study its etymology. It's just a really dumb word to me, and I'm afraid I can't say anything more about it. =/
However, we believe yiff has significance to the furry fandom as part of our shared culture and history. While we understand that not everyone will care for it, we do think it important to at least understand where the term came from.
Both are round, orb-like fruits, while one is usually red on the outside (though green, yellow and even orange are possibilities), its smooth, thin skin usually eaten, with firm, off-white flesh that ranges from sweet to sweet with varying degrees of tartness in flavor, with small brown seeds found inside the core of the fruit, while one is orange, obviously, with dimpled, but still smooth to the touch skin that, while edible, is rarely eaten directly, with much juicier flesh that is usually tarter, but not always, and still very sweet, with small tannish seeds throughout.
What am I doing? Oh, just comparing apples to oranges. Anyway, here are ten movies from 2013 you should watch sometime.
The front cover blurb reads: An Erotic Historical Tale. It is rated NC-17. Isaac Ellison, a part-albino cheetah (with unusually pale fur and a beefy physique like a Marine), and his inventor buddy, Raziel, a humanoid reptile (“He looked quite draconic, but slender as opposed to the more bulky builds of lore. Small spines dotted his scalp where eyebrows would be, and two long, black horns swept back almost uniformly with his fire colored mane that consisted of fur and light feathering, before the mane started springing out wildly in any direction it damn well pleased.” –p. 7), go back in time to an anthropomorphic Ancient Egypt. The Egyptians mistake them for warrior and fertility gods, and a tremendous amount of enthusiastic sex is had by all. In fact, until the ending, The Jackal Queen hardly offers anything but. Isaac and Raziel worry about changing history, but not much.
This is a mature content book. Please ensure that you are of legal age to purchase this material in your state or region. (publisher's rating)
The first 26 pages of this novella and the next ten or so establish the slice-of-life daily routines of the cast of buddies: Ted the hyena, his foster brother Reggie (who prefers to be called Venti) the nine-foot-tall black jackal, Regis the zebra and his teen brother Lee, Kevin the tiger, and Art the lion. Most of them are gay, but that’s only incidental in this novella; it isn’t erotically heavy. The zombie plague doesn’t get serious until around page 40.
The main characters are Regis and Lee the zebras, Ted the hyena, and new characters that are introduced on the way. Some of the buddies make it. Some succumb to the zombie plague, or are eaten by the zombies. Some go to rescue their friends, without knowing if they are already too late.
So I managed to watch this ancient movie and see if it was any good for others out there. I didn't see many anthropomorphic movements; I missed most of the first movie, but I've seen footage and snaps of them standing up like humans and acting like them. I was disappointed that they didn't use that much in the sequel; I suspect the directors avoided it. Unfortunately, Alpha and Omega 2 is short; the whole thing was about 40 minutes long, without counting the credits. It wasn't very surprising; I'd heard people complaining. While I hope the third one will be longer [one whole minute longer], let's start by talking about the graphics.
This is my first review on Flayrah; also, don't expect my English to be that great, I lack certain words I need I think, and it's a bit of my style, especially if I had to extract nearly everything.
Also, spoiler alert! If you don't want to get spoiled, watch it first or skip them somehow.
I’m going to slip into a pattern here, with three titles that you’ll be seeing one each in each Pull List for a while; Guardians of the Galaxy, My Little Pony: Friendship is Magic and Teenage Mutant Ninja Turtles. I guess if you don’t care for one of those, you’ll be doing a lot of skipping. If you don’t like two of them, you’ll definitely want to skip these. And if you absolutely can’t stand any of them, that’s pretty bad. It probably means you don’t like comic books.
That’s okay. Maybe you got a really bad paper cut from one as a child. That could scar you for life, I guess. Not literally. Paper cuts don’t tend to lend scars.
There were no moral implications in Arthur Green’s watering the Scotch; it was purely an executive maneuver. A less efficient administrator might simply have apologized for having forgotten to stock his trailer with whiskey, but Arthur knew that his particular victims would then merrily have forgiven him and produced their own. If they were to drink, as they surely were, it was obviously better to have them do so from his unproofed stock than from their own authentic supply. (p. 1)
Arthur is the Hollywood producer of a Western being filmed on location somewhere in the Mexican desert. In the production company are Arthur, the harried producer; George McKaye, the matter-of-fact director; Jonathan Cartwright, the reluctant scriptwriter and Carol Holloway, his loyal secretary; Max, the practical horse wrangler; Bruce Gentry, the egotistical cowboy star; Melissa Drummond, the self-centered leading lady; and Beverly Dawn, a ditzy starlet. And Lightning, Gentry’s noble steed, who is in reality Gladiola, a well-trained but dimwitted and oversexed mare.
Jonathan, a heavy drinker and practical joker, is only at the production in the desert because his contract forces him to be there for on-the-spot rewrites. Jonathan loathes being away from “civilization” (the largest metropolises where alcohol is readily available), so he brought a large supply with him. He also loathes the vain Gentry, who takes advantage of his stardom as much as he can. Jonathan has been trying unsuccessfully to get Arthur Green to film one of his non-Western screenplays for three years. Jonathan seldom travels anywhere without Carol, his super-efficient secretary who is his pal in his binges, keeps him from getting fired, and has a crush on him.
NYC, Appleton-Century-Crofts, March 1959, 214 pages, $3.75. Based on an idea by Ann Noyes Guettel. Frontispiece by Doug Anderson.
Just running at first. Nothing before that. No memories of childhood and family. No early struggles. No career. No friends. No opinions. No country, city, neighborhood, no home where I laid my head at day’s end. No idea how I spent those days.
Running. One minute oblivion and the next I’m in a forest, shafts of the dying day falling through the trees and dappling the ground with patterns of light and dark. Quail scurry, small animals freeze as I pass. I have no questions about my place in the scheme of things. The wind is in my face and nothing seems more natural than running. It’s the beginning and the end and everything in between.
But there’s something wrong. I detest exercise. If it didn’t send the wrong message, I’d step from the Rolls and ride a sedan chair across Wall Street to the lobby elevators. The times what they are, my bearers would be a multicultural lot, a rainbow of muscular young men raising me above the mob. So some fragments of memory flash like strobe lights in a vast and dark chamber.
The flicker of feet beneath catches my eye. But they aren’t feet. They are paws. Something soft and wet bangs the side of my face. My tongue. The realization slowly dawns as I run. I’m a dog, a huge dog. (Top Dog, p. 1)
One day, William B. Ingersol sat in an office high above Wall Street conducting corporate takeovers.
The next day, he was a big dog, surviving by instinct alone in a strange new world.
Same difference. (Top Dog, back-cover blurb)
William “Bogey” Ingersol is a notoriously ruthless financier under investigation by the SEC; a corporate raider who has bought companies to gain their assets then closed them, sending hundreds of people out of work. His guiding interest has always been, how can I make the most out of this? So when he becomes a mastiff-sized feral dog in the wild, he is too busy trying to survive at first to spend time worrying about what has happened to him. His human mind combined with canine instincts enables him to come out on top in fights with wolves and other predators.
Top Dog; NYC, Ace Books, September 1996, 0-441-00368-0 trade paperback $12 (330 pgs.)
Dog Eat Dog; NYC, Ace Books, February 1999, 0-441-00597-7 trade paperback $12 (297 pgs.)
A Dog’s Life; Garden City, NY, Science Fiction Book Club, April 1999, SFBC #18131 hardcover $12.98 (490 pgs.)
Review: 'My Little Pony: Friendship is Magic' Princess Twilight Sparkle DVD (with bonus 'Equestria Girls' review)Posted by crossaffliction on Sun 25 May 2014 - 11:25
The Legend of Zelda: Twilight Princess was the first The Legend of Zelda game to be released with a brand new console (in this case, the Wii, though it was also a GameCube release). It also instantly became the furriest entry in the series, as the newest incarnation of Link had the ability to transform into a wolf with the help of his new sidekick, Midna.
Twilight Princess tells the story of a race of people who live in a twilight realm that is a separate world from the main series setting of Hyrule. They are apparently invading Hyrule, and the land is covered in a magical twilight, which causes Link’s lupine transformation. He eventually meets a mischievous imp named Midna, who offers to help Link, but appears to have ulterior reasons. Freeing Hyrule, and unraveling Midna’s mysterious past and her connection to the titular “Twilight Princess”, is the driving force behind the plot of the game.
Wait. Oh, dear. This is embarrassing. Turns out, I was supposed to be reviewing Shout!Factory’s My Little Pony: Friendship is Magic "Princess Twilight Sparkle" DVD, not The Legend of Zelda: Twilight Princess. Uh, moving on …