This article is a collaboration between Rakuen Growlithe and Christiaan Ferret.
When it comes to the furry fandom, we have many unique neologisms, including words such as fursona and the phrase pawing off, which have varying levels of acceptance in the fandom. Perhaps one of the most well-known is the term yiff, which is even understood by some non-furs. Generally accepted as a substitute for sexual activity, and able to be used as a verb, noun or adjective, it is now less accepted than in the past.
Commenting on the closure of ychan, Yiffy International and 420furs.org, Flayrah contributor Sonious remarked that yiff had not aged well. Shortly afterwards, Christiaan Ferret's defence of the word as a part of furry culture brought forth comments such as...
Though to me "yiff" will always just be a corny slang term that makes me cringe slightly everytime I hear it spoken aloud haha.
I find the word annoying and needlessly cutesy, and I don't have the respect for it to study its etymology. It's just a really dumb word to me, and I'm afraid I can't say anything more about it. =/
However, we believe yiff has significance to the furry fandom as part of our shared culture and history. While we understand that not everyone will care for it, we do think it important to at least understand where the term came from.
Both are round, orb-like fruits, while one is usually red on the outside (though green, yellow and even orange are possibilities), its smooth, thin skin usually eaten, with firm, off-white flesh that ranges from sweet to sweet with varying degrees of tartness in flavor, with small brown seeds found inside the core of the fruit, while one is orange, obviously, with dimpled, but still smooth to the touch skin that, while edible, is rarely eaten directly, with much juicier flesh that is usually tarter, but not always, and still very sweet, with small tannish seeds throughout.
What am I doing? Oh, just comparing apples to oranges. Anyway, here are ten movies from 2013 you should watch sometime.
The front cover blurb reads: An Erotic Historical Tale. It is rated NC-17. Isaac Ellison, a part-albino cheetah (with unusually pale fur and a beefy physique like a Marine), and his inventor buddy, Raziel, a humanoid reptile (“He looked quite draconic, but slender as opposed to the more bulky builds of lore. Small spines dotted his scalp where eyebrows would be, and two long, black horns swept back almost uniformly with his fire colored mane that consisted of fur and light feathering, before the mane started springing out wildly in any direction it damn well pleased.” –p. 7), go back in time to an anthropomorphic Ancient Egypt. The Egyptians mistake them for warrior and fertility gods, and a tremendous amount of enthusiastic sex is had by all. In fact, until the ending, The Jackal Queen hardly offers anything but. Isaac and Raziel worry about changing history, but not much.
This is a mature content book. Please ensure that you are of legal age to purchase this material in your state or region. (publisher's rating)
The first 26 pages of this novella and the next ten or so establish the slice-of-life daily routines of the cast of buddies: Ted the hyena, his foster brother Reggie (who prefers to be called Venti) the nine-foot-tall black jackal, Regis the zebra and his teen brother Lee, Kevin the tiger, and Art the lion. Most of them are gay, but that’s only incidental in this novella; it isn’t erotically heavy. The zombie plague doesn’t get serious until around page 40.
The main characters are Regis and Lee the zebras, Ted the hyena, and new characters that are introduced on the way. Some of the buddies make it. Some succumb to the zombie plague, or are eaten by the zombies. Some go to rescue their friends, without knowing if they are already too late.
So I managed to watch this ancient movie and see if it was any good for others out there. I didn't see many anthropomorphic movements; I missed most of the first movie, but I've seen footage and snaps of them standing up like humans and acting like them. I was disappointed that they didn't use that much in the sequel; I suspect the directors avoided it. Unfortunately, Alpha and Omega 2 is short; the whole thing was about 40 minutes long, without counting the credits. It wasn't very surprising; I'd heard people complaining. While I hope the third one will be longer [one whole minute longer], let's start by talking about the graphics.
This is my first review on Flayrah; also, don't expect my English to be that great, I lack certain words I need I think, and it's a bit of my style, especially if I had to extract nearly everything.
Also, spoiler alert! If you don't want to get spoiled, watch it first or skip them somehow.
I’m going to slip into a pattern here, with three titles that you’ll be seeing one each in each Pull List for a while; Guardians of the Galaxy, My Little Pony: Friendship is Magic and Teenage Mutant Ninja Turtles. I guess if you don’t care for one of those, you’ll be doing a lot of skipping. If you don’t like two of them, you’ll definitely want to skip these. And if you absolutely can’t stand any of them, that’s pretty bad. It probably means you don’t like comic books.
That’s okay. Maybe you got a really bad paper cut from one as a child. That could scar you for life, I guess. Not literally. Paper cuts don’t tend to lend scars.
There were no moral implications in Arthur Green’s watering the Scotch; it was purely an executive maneuver. A less efficient administrator might simply have apologized for having forgotten to stock his trailer with whiskey, but Arthur knew that his particular victims would then merrily have forgiven him and produced their own. If they were to drink, as they surely were, it was obviously better to have them do so from his unproofed stock than from their own authentic supply. (p. 1)
Arthur is the Hollywood producer of a Western being filmed on location somewhere in the Mexican desert. In the production company are Arthur, the harried producer; George McKaye, the matter-of-fact director; Jonathan Cartwright, the reluctant scriptwriter and Carol Holloway, his loyal secretary; Max, the practical horse wrangler; Bruce Gentry, the egotistical cowboy star; Melissa Drummond, the self-centered leading lady; and Beverly Dawn, a ditzy starlet. And Lightning, Gentry’s noble steed, who is in reality Gladiola, a well-trained but dimwitted and oversexed mare.
Jonathan, a heavy drinker and practical joker, is only at the production in the desert because his contract forces him to be there for on-the-spot rewrites. Jonathan loathes being away from “civilization” (the largest metropolises where alcohol is readily available), so he brought a large supply with him. He also loathes the vain Gentry, who takes advantage of his stardom as much as he can. Jonathan has been trying unsuccessfully to get Arthur Green to film one of his non-Western screenplays for three years. Jonathan seldom travels anywhere without Carol, his super-efficient secretary who is his pal in his binges, keeps him from getting fired, and has a crush on him.
NYC, Appleton-Century-Crofts, March 1959, 214 pages, $3.75. Based on an idea by Ann Noyes Guettel. Frontispiece by Doug Anderson.
Just running at first. Nothing before that. No memories of childhood and family. No early struggles. No career. No friends. No opinions. No country, city, neighborhood, no home where I laid my head at day’s end. No idea how I spent those days.
Running. One minute oblivion and the next I’m in a forest, shafts of the dying day falling through the trees and dappling the ground with patterns of light and dark. Quail scurry, small animals freeze as I pass. I have no questions about my place in the scheme of things. The wind is in my face and nothing seems more natural than running. It’s the beginning and the end and everything in between.
But there’s something wrong. I detest exercise. If it didn’t send the wrong message, I’d step from the Rolls and ride a sedan chair across Wall Street to the lobby elevators. The times what they are, my bearers would be a multicultural lot, a rainbow of muscular young men raising me above the mob. So some fragments of memory flash like strobe lights in a vast and dark chamber.
The flicker of feet beneath catches my eye. But they aren’t feet. They are paws. Something soft and wet bangs the side of my face. My tongue. The realization slowly dawns as I run. I’m a dog, a huge dog. (Top Dog, p. 1)
One day, William B. Ingersol sat in an office high above Wall Street conducting corporate takeovers.
The next day, he was a big dog, surviving by instinct alone in a strange new world.
Same difference. (Top Dog, back-cover blurb)
William “Bogey” Ingersol is a notoriously ruthless financier under investigation by the SEC; a corporate raider who has bought companies to gain their assets then closed them, sending hundreds of people out of work. His guiding interest has always been, how can I make the most out of this? So when he becomes a mastiff-sized feral dog in the wild, he is too busy trying to survive at first to spend time worrying about what has happened to him. His human mind combined with canine instincts enables him to come out on top in fights with wolves and other predators.
Top Dog; NYC, Ace Books, September 1996, 0-441-00368-0 trade paperback $12 (330 pgs.)
Dog Eat Dog; NYC, Ace Books, February 1999, 0-441-00597-7 trade paperback $12 (297 pgs.)
A Dog’s Life; Garden City, NY, Science Fiction Book Club, April 1999, SFBC #18131 hardcover $12.98 (490 pgs.)
Review: 'My Little Pony: Friendship is Magic' Princess Twilight Sparkle DVD (with bonus 'Equestria Girls' review)Posted by crossaffliction on Sun 25 May 2014 - 11:25
The Legend of Zelda: Twilight Princess was the first The Legend of Zelda game to be released with a brand new console (in this case, the Wii, though it was also a GameCube release). It also instantly became the furriest entry in the series, as the newest incarnation of Link had the ability to transform into a wolf with the help of his new sidekick, Midna.
Twilight Princess tells the story of a race of people who live in a twilight realm that is a separate world from the main series setting of Hyrule. They are apparently invading Hyrule, and the land is covered in a magical twilight, which causes Link’s lupine transformation. He eventually meets a mischievous imp named Midna, who offers to help Link, but appears to have ulterior reasons. Freeing Hyrule, and unraveling Midna’s mysterious past and her connection to the titular “Twilight Princess”, is the driving force behind the plot of the game.
Wait. Oh, dear. This is embarrassing. Turns out, I was supposed to be reviewing Shout!Factory’s My Little Pony: Friendship is Magic "Princess Twilight Sparkle" DVD, not The Legend of Zelda: Twilight Princess. Uh, moving on …
Roz Gibson reviews fiction of furry interest she read in 2013; her favorites included:
- The Tails from the Upper Kingdom series, by H. Leighton Dickson
- Sunset of Lantonne by Jim Galford
- Kavishar: Reflections In A Wolf's Eyes by Laura Kyle
- Rise of the Penguins by Steven Hammond
- Pandemonium by Warren Fahy
- I Was An Alien Cat Toy by Ann Somerville
- Nezumi's Children by T.L. Bodine
- Skyfire by Jess E. Owen
- Dragon Stones by James V. Viscosi
- Island 731 by Jeremy Robinson
The last time I met Osamu Tezuka was at Daicon V, the 25th Japan National Science Fiction Convention, in Osaka on August 24-25, 1986. He was in a good mood, and told me through a helpful fan interpreter that he had just started a new manga that I was sure to like, considering my fondness for funny animals. It was a new version of Astro Boy – turned into a cat! “WHY?”, I asked. He chuckled and said something like, “Why not? It’s important to not take yourself too seriously.”
Tezuka had created Tetsuwan Atom (Astro Boy) in 1952 and drawn his adventures until 1968, including the five intense years of the TV series (1963-1966, with production starting in 1962). After that, Tezuka was “Astro Boyed out”, and turned down numerous requests to create new adventures of the robot little boy. He had other stories that he wanted to develop in manga and anime. So, when he got a request from the children’s Smile Comics in 1986 to produce a new manga for young readers, why did he return to Astro Boy, but as a kitten; besides “Why not?”
Well, Atomcat never pretended to be more than a humorous trifle. It was a self-parody, and also a parody of all the talking animal comics where a human little boy or girl has an animal companion to help him or her out. In Atomcat, young Tsugio is the only human who knows that Atom the kitten is not an ordinary kitten, and Atom protects Tsugio from being bullied. Yet Tsugio is such a coward and crybaby that Atom, exasperated, has to take the lead most of the time. Tezuka was very proud of having worked out the English pun Atomcat = A Tomcat, since he claimed not to speak English. He probably also delighted in naming the school bully who always picks on Tsugio, “Gaddafi”. Atomcat was published in the monthly Smile Comics for seven months, seven self-contained stories, from July 1986 to February 1987. The last couple of stories lacked the freshness of the first stories. I suspect that Tezuka had lost interest in Atomcat and was just hacking out the last few stories; he was probably glad to end the series.
I “read” Atomcat in Kodansha’s 400-volume Japanese Osamu Tezuka Complete Manga Works around 1997; that is to say, I looked at the artwork. This current Atomcat edition from Digital Manga’s Platinum Manga has enabled me to read it in English for the first time.
Gardena, CA, Digital Manga Publishing, April 2013, trade paperback $12.95 (194 [+ 9] pages).
They're making these sequels fast; I think they've been working on them the past three years, ever since the first movie came out. Check out the trailer. [TheChriZ1995] The movie is in stores March 25; the Blu-ray & DVD edition is exclusive to Walmart and is currently offered for $18.96; it'll also be on iTunes for $14.99/$9.99 HD/SD.
While Alpha and Omega 2 had a very low quality, with a lack of shading and choppy animation, at least they tried to work on the issues for this one. It's a huge graphics upgrade from the second movie. Sadly the animation still needs work to be smooth like the first Alpha and Omega movie. Yet while the quality may not match up to the original, at least they are trying - I think it looks reasonable for what is essentially an extended TV show. For a company that isn't Pixar, they're doing a fairly good job at the moment.
I have a feeling some people on here may not like it, but this is for those who might want it, even if they never heard of it. It's great to have the fandom for this, though.
Kairos, volume 2 of 3, is out! (My thanks again to Lex Nakashima for making this review possible.) Volume 1 was published in France in April, with an animated cartoon trailer for the whole series by the author at his new Studio La Cachette. Niils and his mysterious girlfriend Anaëlle (whom he is trying to talk into becoming his fiancée) are camping out in the French countryside. She is kidnapped by anthropomorphic dragons dressed as Medieval soldiers, and taken “home” through a dimensional portal to the world that she apparently came from in the first place. Niils follows to rescue her, and is met in the countryside by two friendly inhabitants; Kuma, a dragon monk, and Koyot, a brown, beaky peasant.
Tome 2 begins with Niils, Kuma, and Koyot coming to a peasants’ market town, where a big political argument is in progress between the supporters of the dragon royal family and those who accuse it of becoming tyrannical, weak, and no longer in touch with the people.
Night of the Rabbit is a third-person point-and-click adventure game, developed by Daedalic Entertainment, released in May 2013 for PC, Mac, and on Steam. If you like adventure games, check it out! If you're not into adventure games, this probably won't be your thing.
What's it about? You play an optimistic young British boy named Jerry Hazelnut, living cozily next to a forest on the outskirts of a modern city. Summer is nearing its end, when suddenly a tall, talking white rabbit shows up, and you get to fulfill one of your dreams - becoming a wizard's apprentice and learning magic. To do this, the rabbit whisks you away to Mousewood, the miniature world of the forest animals. A darkness is slowly growing, but first you need to explore the area, help people out and learn some basic spells.