There were no moral implications in Arthur Green’s watering the Scotch; it was purely an executive maneuver. A less efficient administrator might simply have apologized for having forgotten to stock his trailer with whiskey, but Arthur knew that his particular victims would then merrily have forgiven him and produced their own. If they were to drink, as they surely were, it was obviously better to have them do so from his unproofed stock than from their own authentic supply. (p. 1)
Arthur is the Hollywood producer of a Western being filmed on location somewhere in the Mexican desert. In the production company are Arthur, the harried producer; George McKaye, the matter-of-fact director; Jonathan Cartwright, the reluctant scriptwriter and Carol Holloway, his loyal secretary; Max, the practical horse wrangler; Bruce Gentry, the egotistical cowboy star; Melissa Drummond, the self-centered leading lady; and Beverly Dawn, a ditzy starlet. And Lightning, Gentry’s noble steed, who is in reality Gladiola, a well-trained but dimwitted and oversexed mare.
Jonathan, a heavy drinker and practical joker, is only at the production in the desert because his contract forces him to be there for on-the-spot rewrites. Jonathan loathes being away from “civilization” (the largest metropolises where alcohol is readily available), so he brought a large supply with him. He also loathes the vain Gentry, who takes advantage of his stardom as much as he can. Jonathan has been trying unsuccessfully to get Arthur Green to film one of his non-Western screenplays for three years. Jonathan seldom travels anywhere without Carol, his super-efficient secretary who is his pal in his binges, keeps him from getting fired, and has a crush on him.
NYC, Appleton-Century-Crofts, March 1959, 214 pages, $3.75. Based on an idea by Ann Noyes Guettel. Frontispiece by Doug Anderson.
Just running at first. Nothing before that. No memories of childhood and family. No early struggles. No career. No friends. No opinions. No country, city, neighborhood, no home where I laid my head at day’s end. No idea how I spent those days.
Running. One minute oblivion and the next I’m in a forest, shafts of the dying day falling through the trees and dappling the ground with patterns of light and dark. Quail scurry, small animals freeze as I pass. I have no questions about my place in the scheme of things. The wind is in my face and nothing seems more natural than running. It’s the beginning and the end and everything in between.
But there’s something wrong. I detest exercise. If it didn’t send the wrong message, I’d step from the Rolls and ride a sedan chair across Wall Street to the lobby elevators. The times what they are, my bearers would be a multicultural lot, a rainbow of muscular young men raising me above the mob. So some fragments of memory flash like strobe lights in a vast and dark chamber.
The flicker of feet beneath catches my eye. But they aren’t feet. They are paws. Something soft and wet bangs the side of my face. My tongue. The realization slowly dawns as I run. I’m a dog, a huge dog. (Top Dog, p. 1)
One day, William B. Ingersol sat in an office high above Wall Street conducting corporate takeovers.
The next day, he was a big dog, surviving by instinct alone in a strange new world.
Same difference. (Top Dog, back-cover blurb)
William “Bogey” Ingersol is a notoriously ruthless financier under investigation by the SEC; a corporate raider who has bought companies to gain their assets then closed them, sending hundreds of people out of work. His guiding interest has always been, how can I make the most out of this? So when he becomes a mastiff-sized feral dog in the wild, he is too busy trying to survive at first to spend time worrying about what has happened to him. His human mind combined with canine instincts enables him to come out on top in fights with wolves and other predators.
Top Dog; NYC, Ace Books, September 1996, 0-441-00368-0 trade paperback $12 (330 pgs.)
Dog Eat Dog; NYC, Ace Books, February 1999, 0-441-00597-7 trade paperback $12 (297 pgs.)
A Dog’s Life; Garden City, NY, Science Fiction Book Club, April 1999, SFBC #18131 hardcover $12.98 (490 pgs.)
Review: 'My Little Pony: Friendship is Magic' Princess Twilight Sparkle DVD (with bonus 'Equestria Girls' review)Posted by crossaffliction on Sun 25 May 2014 - 11:25
The Legend of Zelda: Twilight Princess was the first The Legend of Zelda game to be released with a brand new console (in this case, the Wii, though it was also a GameCube release). It also instantly became the furriest entry in the series, as the newest incarnation of Link had the ability to transform into a wolf with the help of his new sidekick, Midna.
Twilight Princess tells the story of a race of people who live in a twilight realm that is a separate world from the main series setting of Hyrule. They are apparently invading Hyrule, and the land is covered in a magical twilight, which causes Link’s lupine transformation. He eventually meets a mischievous imp named Midna, who offers to help Link, but appears to have ulterior reasons. Freeing Hyrule, and unraveling Midna’s mysterious past and her connection to the titular “Twilight Princess”, is the driving force behind the plot of the game.
Wait. Oh, dear. This is embarrassing. Turns out, I was supposed to be reviewing Shout!Factory’s My Little Pony: Friendship is Magic "Princess Twilight Sparkle" DVD, not The Legend of Zelda: Twilight Princess. Uh, moving on …
Roz Gibson reviews fiction of furry interest she read in 2013; her favorites included:
- The Tails from the Upper Kingdom series, by H. Leighton Dickson
- Sunset of Lantonne by Jim Galford
- Kavishar: Reflections In A Wolf's Eyes by Laura Kyle
- Rise of the Penguins by Steven Hammond
- Pandemonium by Warren Fahy
- I Was An Alien Cat Toy by Ann Somerville
- Nezumi's Children by T.L. Bodine
- Skyfire by Jess E. Owen
- Dragon Stones by James V. Viscosi
- Island 731 by Jeremy Robinson
The last time I met Osamu Tezuka was at Daicon V, the 25th Japan National Science Fiction Convention, in Osaka on August 24-25, 1986. He was in a good mood, and told me through a helpful fan interpreter that he had just started a new manga that I was sure to like, considering my fondness for funny animals. It was a new version of Astro Boy – turned into a cat! “WHY?”, I asked. He chuckled and said something like, “Why not? It’s important to not take yourself too seriously.”
Tezuka had created Tetsuwan Atom (Astro Boy) in 1952 and drawn his adventures until 1968, including the five intense years of the TV series (1963-1966, with production starting in 1962). After that, Tezuka was “Astro Boyed out”, and turned down numerous requests to create new adventures of the robot little boy. He had other stories that he wanted to develop in manga and anime. So, when he got a request from the children’s Smile Comics in 1986 to produce a new manga for young readers, why did he return to Astro Boy, but as a kitten; besides “Why not?”
Well, Atomcat never pretended to be more than a humorous trifle. It was a self-parody, and also a parody of all the talking animal comics where a human little boy or girl has an animal companion to help him or her out. In Atomcat, young Tsugio is the only human who knows that Atom the kitten is not an ordinary kitten, and Atom protects Tsugio from being bullied. Yet Tsugio is such a coward and crybaby that Atom, exasperated, has to take the lead most of the time. Tezuka was very proud of having worked out the English pun Atomcat = A Tomcat, since he claimed not to speak English. He probably also delighted in naming the school bully who always picks on Tsugio, “Gaddafi”. Atomcat was published in the monthly Smile Comics for seven months, seven self-contained stories, from July 1986 to February 1987. The last couple of stories lacked the freshness of the first stories. I suspect that Tezuka had lost interest in Atomcat and was just hacking out the last few stories; he was probably glad to end the series.
I “read” Atomcat in Kodansha’s 400-volume Japanese Osamu Tezuka Complete Manga Works around 1997; that is to say, I looked at the artwork. This current Atomcat edition from Digital Manga’s Platinum Manga has enabled me to read it in English for the first time.
Gardena, CA, Digital Manga Publishing, April 2013, trade paperback $12.95 (194 [+ 9] pages).
They're making these sequels fast; I think they've been working on them the past three years, ever since the first movie came out. Check out the trailer. [TheChriZ1995] The movie is in stores March 25; the Blu-ray & DVD edition is exclusive to Walmart and is currently offered for $18.96; it'll also be on iTunes for $14.99/$9.99 HD/SD.
While Alpha and Omega 2 had a very low quality, with a lack of shading and choppy animation, at least they tried to work on the issues for this one. It's a huge graphics upgrade from the second movie. Sadly the animation still needs work to be smooth like the first Alpha and Omega movie. Yet while the quality may not match up to the original, at least they are trying - I think it looks reasonable for what is essentially an extended TV show. For a company that isn't Pixar, they're doing a fairly good job at the moment.
I have a feeling some people on here may not like it, but this is for those who might want it, even if they never heard of it. It's great to have the fandom for this, though.
Kairos, volume 2 of 3, is out! (My thanks again to Lex Nakashima for making this review possible.) Volume 1 was published in France in April, with an animated cartoon trailer for the whole series by the author at his new Studio La Cachette. Niils and his mysterious girlfriend Anaëlle (whom he is trying to talk into becoming his fiancée) are camping out in the French countryside. She is kidnapped by anthropomorphic dragons dressed as Medieval soldiers, and taken “home” through a dimensional portal to the world that she apparently came from in the first place. Niils follows to rescue her, and is met in the countryside by two friendly inhabitants; Kuma, a dragon monk, and Koyot, a brown, beaky peasant.
Tome 2 begins with Niils, Kuma, and Koyot coming to a peasants’ market town, where a big political argument is in progress between the supporters of the dragon royal family and those who accuse it of becoming tyrannical, weak, and no longer in touch with the people.
Night of the Rabbit is a third-person point-and-click adventure game, developed by Daedalic Entertainment, released in May 2013 for PC, Mac, and on Steam. If you like adventure games, check it out! If you're not into adventure games, this probably won't be your thing.
What's it about? You play an optimistic young British boy named Jerry Hazelnut, living cozily next to a forest on the outskirts of a modern city. Summer is nearing its end, when suddenly a tall, talking white rabbit shows up, and you get to fulfill one of your dreams - becoming a wizard's apprentice and learning magic. To do this, the rabbit whisks you away to Mousewood, the miniature world of the forest animals. A darkness is slowly growing, but first you need to explore the area, help people out and learn some basic spells.
On January 24, my sister Sherry took me in my wheelchair to see The Nut Job at the Pacific Theatres 18-Plex at the Glendale Americana at Brand “shopping community”.
The movie was released on January 17, and for over a week I had been reading reviews on animation-community websites that were uniformly negative. They did not just pan it, they hysterically reviled it. Rotten Tomatoes gave it a 12% favorable professional rating:
Hampered by an unlikable central character and source material stretched too thin to cover its brief running time, The Nut Job will provoke an allergic reaction in all but the least demanding moviegoers. (RT critic consensus)
“Anyone who doubts the truth of the bromide that January is the time studios trot out films that would otherwise be unreleasable should take a look at The Nut Job, a CG feature that has all the originality and individuality of a Dixie Cup,” begins Charles Solomon’s review on Animation Scoop. “[…] Numerous, predictable contretemps ensue […] the storytelling is simply inept […] The animation is unimpressive at best. […] The Nut Job was made in Canada and Korea, reportedly in association with the Ministry of Culture, Sports and Tourism of the Republic of Korea - probably because sitting through the film makes the 12-hour flying time between Los Angeles and Seoul seem brief.”
Conversely, the box office of The Nut Job has been good – fortunately, or I would have wondered whether the critics were talking about the same feature that I saw.
In addition to the animated movies with a variety of anthropomorphics, animals and anthropomorphic animals coming out some time this year, there are four major live action releases this year that furries may want to mark on their calendar: Dawn of the Planet of the Apes, Guardians of the Galaxy, The Hobbit: There and Back Again and Teenage Mutant Ninja Turtles.
Dates listed are for North American releases. Furries in other areas of the world may have to wait a bit longer, but all four are big blockbuster type movies counting on worldwide revenue; be patient and they’ll reach you eventually.
In movie geek parlance, a ‘turkey’ is a movie that, well, it isn’t very good.
When Free Birds calls itself “the greatest turkey movie of all time,” it’s more than a little self-deprecating. Yes, the movie is about turkeys, but there’s that double meaning right there. That’s the joke, see. Ha ha.
It opens with a disclaimer reminding the audience that this movie is about talking turkeys; though Free Birds is about an historical event (the first Thanksgiving), it indicates that you should probably not take it too seriously.
Gee, the movie just apologized to me twice before I even got to watch it; that’s not a good sign.
This is generally well-written, if poorly proofread. But the science/technology seems wonky. And the main character, Dr. Cooper Barnes, M.D., the civilian Chief Medical Officer of the International Space Program’s ISP Frontier in 2065, is surprisingly negatively introduced. Most novels with a medical protagonist state their long-range goal of eliminating disease and putting themselves out of business. Cooper complains on the first page that the last serious disease, ebola, has just been eliminated, and he is out of a job. When he is asked to become the head doctor on an exploration spaceship that will land on new planets with unknown diseases, he asks for medical supplies and trained assistants that are presented as arrogant demands rather than requests.
No one had come to see him in the last few weeks, except for those particularly stupid people convinced that they were sick, and just needed a doctor to tell them that they weren’t. (p. 1)
You can guess that Cooper does not have a good bedside manner.
Novels that feature unpleasant main characters that gradually become likeable are hard but not impossible to bring off successfully. Think of Ebenezer Scrooge in A Christmas Carol. Unfortunately, M. Andrew Rudder is no Charles Dickens. You have to take it on faith, and the reviewer’s promise, that Cooper Barnes will become a better man.
On January 15, Fur Affinity made its latest announcement of its intention to revamp their site. This new effort, code named Project Pheonix, is intended to bring massive updated to the site's interface to make it more user friendly, as well as incorporate a simplification of rules and decrease response time to trouble tickets.
However, the news caused a stir as it was stated that Adam Wan, known in the fandom as Zaush, would be leading the user interface development. Major controversy has shadowed Mr. Wan following the note leaks back in late 2010 revealed a private correspondence where an individual went to Dragoneer to discuss the possibility of going public with their experiences of sexual abuses committed against them by Mr. Wan. In that correspondence Dragoneer told the alleged victim they believed taking this action was not a good idea as making such public accusations would lead to public backlash against both the accused and the accuser. The victim took that advise and did not go public. Only after the security leak did the public get a hold of these accusations.
Three comic book reviews: Pull List #18 (‘Avengers Arena,’ ‘Guardians of the Galaxy’ and ‘Wolverine and the X-Men’)Posted by crossaffliction on Sun 2 Feb 2014 - 00:35
Like I recently went with a triple feature for My Little Pony, I decided to do a pure Marvel comics Pull List. Why should IDW get all the fun? So we’re going to pretend like this is a special Marvel edition, okay? Anyway, until Beast uses bikini wax, make mine Marvel!
I’m sorry, was that weird? I read that somewhere.
Avengers Arena #11
We get a breather issue after the horrific events of issues #9 and #10, in which we had two deaths in two issues; Juston in #9 (nooooo!) and Nico in #10 (did not see that one coming). Instead of dealing with the still rampaging Apex, we catch up with Avengers Academy alumni Hazmat and Reptil, who are hanging out on a beach while the rest of the cast are running for their lives from a crazy girl who occasionally turns into her nice twin brother (it’s complicated).