Klonoa was a bit after my time. While anthro platformers were a big household staple in the earlier years of my childhood, by the time I was entering my teenage my family trended toward more first-person shooter titles. We didn’t get an original PlayStation, and went for an N64 instead. That being said, last year’s remaster was a great opportunity to play a classic anthro platformer that I never got a chance to. Was it as good as the niche audience for this strange cabbit-like character laid it out to be?
The remaster comes with two games, and I have played through both. In short, the first game came as a bit of a surprise to me and had gameplay and story elements that challenged me as a player.
In terms of gameplay, both games have similar mechanics and feel like a mixture of early Kirby three dimension titles mixed with Mario 2 (US) combat where you pick up enemies to throw them at enemies and objects instead of sucking them in.
Playing the second game so quickly after the first caused a bit of a disappointment as it didn’t do things that the first hadn’t already done better. I enjoyed Phantomile more than I did Lunatea’s Veil. If there was a graphical difference in the titles in their original release, this remaster eliminates it and both look good.
I will go into more detail as to why after the header, as it will go into a bit more of the game’s content with some spoilers.