Isiah reviews Ori and the Blind Forest.
It has been about three weeks since the biggest FurAffinity controversy of recent years happened. For those unaware, every single piece of art that was ever uploaded there has been archived, and preserved. Now you can see all the galleries that has been wiped from FurAffinity, presumably forever, in just a few clicks.
In other words, what is put on the Internet, stays there forever, as the great Anonymous warned us.
That made me think: how should we feel about embarrassing old art and dirty laundry? For the longest time in history, artists could hide their more controversial and poor quality drawings form the public, put them in a safe, or throw into the fire. That time is apparently gone forever. Since there is nothing we can do about it, should we change the way we feel? I think this is a worthy subject to talk about. What do you think?
The furry fandom is, by-and-large, a visual fandom. Internally, we elevate visual art to the point where sites like Fur Affinity and SoFurry are often referred to as "art sites", despite hosting various kinds of content. Similarly, outside attention on the fandom has tended to exaggerate fursuiting, another highly visual aspect of the fandom.
This focus on visual aspects is quantified in The State Of The Fandom 2008. Although this is far from the most recent set of results available from the Furry Survey it is the most complete report on the results. It shows that approximately 90% of furries consider artwork, 59% consider writing and only 23% consider music to be important to the furry fandom. In addition, 36% said that music was unimportant to the fandom, compared to 7% and 6% for writing and art respectively.
At this point, I’m a bit behind of recent comic books, but I’m trying to get caught back up to recent times while bringing our readers reviews of every issue of Guardians of the Galaxy, Teenage Mutant Ninja Turtles, My Little Pony: Friendship is Magic and a few even newer series we’ll be getting to eventually.
But for now, we’ve got Guardians of the Galaxy, plus I finish up the final couple of TMNT villains issues.
League of Geeks' flagship game shows a great deal of promise as it goes out to early access. Armello is a video game which bases itself in board game principals where four heroes, a wolf, rat, rabbit and bear, compete for their clans to secure the throne.
The goal is to gain more prestige points than your opponents by the time the king dies of his illness, or to smite him yourself. The game has three methods of doing this, and takes familiar elements and mixes them in ways that work extremely well. The fact that the characters are anthropomorphic is icing on the cake of a solid game.
But enough about next year - here’s ten movies from 2014 I liked.
When I finally saw the plot synopsis and the box art for Alpha and Omega: The Legend of the Saw Tooth Cave, I was actually pretty upset. I feared that they just no longer care for the original characters of the very first movie.
The box art only featured the wolf puppies and I kept thinking negative things like: "Are they heading in a direction that I don't want them to go?"
I was scared about this movie. I just didn't bother posting a preview here, probably because of that. But you know what? My fears weren't completely true. They actually shown Kate and Humphrey and they had real roles. However, the focus was still often on the pups. There was also a white wolf called Daria often along with the pup Runt. These two were the main focus.
Some amount of spoiler is to be expected!
One must wonder whether it's time Dragoneer stepped down as head of Fur Affinity, as he continues to make poor leadership decisions. Earlier this year, he stirred controversy by announcing Zaush, who'd been accused of rape, as development lead for Project Phoenix. This time he has made sure there are no lingering doubts over the suitability of his appointments by choosing a fur with a history of maladministration.
StarryKitten was recently announced as the new head of the FA tech team, tasked in part with “bringing more transparency” to FA. Some noticed that StarryKitten had only joined FA about a week before the announcement was made. As it transpires, StarryKitten was an alternate account created by the infamous Zidonuke, the real head of the FA tech team.
With the concept of irony easily going right over Dragoneer's head, it was further revealed that the tech lead with a puppet account has been a secret member of staff since 2013:
The cover bears the line, The Fire Bearers: Book One, letting you know it ends on a cliffhanger. It is, in fact, the first volume of a trilogy.
In the prehistoric past, when men shared the world with anthropomorphized animal-gods, there were two very different brothers in a tribe. Clay, the older brother, respects and worships the old gods who control all men’s lives, while irreverent Laughing Dog mocks the unseen gods, and swears that he controls his own destiny. The brothers love each other, in their own ways, but their differences lead both to disaster.
Doto crouched in the forest, his clawed fingers pressing down beneath the grasses and bed of fallen leaves to touch the earth below. He went out, out, into the soil, into the trunks of the trees, the branches and leaves, the grasses and ferns. He felt the air swaying branches, the sunlight on the leaves. He felt the rodents skittering across the forest floor. […] He leapt from branch to branch and winged over the canopy. He spread himself out, farther and farther. Through the keen eyes of the birds and the considering gaze of a monkey clinging to a branch above, he could see himself, crouched on the ground far below, so still that he was nearly undetectable. […] All the surrounding life lived through him. But all was not right. There was an uneasiness in the forest, somewhere around the edges. Could great Atekye have risen herself up in the south of the forest, swelling her swamps to flood the forest floor once again? (p. 1)
These are books 2 and 3 of M.C.A. Hogarth’s Her Instruments space opera trilogy. Earthrise, book 1, was reviewed in Flayrah in June 2013.
The fact that Maggie Hogarth commissioned professional s-f cover artist Julie Dillon to paint the covers of this trilogy instead of doing their covers herself, as she usually does for her books, shows that Hogarth considers them especially good (or at least especially salable). And you know how good her fiction usually is.
Rose Point, by M. C. A. Hogarth, Tampa, FL, Studio MCAH, October 2013, trade paperback $16.99 (349 [+1] pages), Kindle $5.99.
Laisrathera, by M. C. A. Hogarth, Tampa, FL, Studio MCAH, May 2014, trade paperback $16.99 (402 pages), Kindle $5.99.
These are the first two collections of the wacky fantasy Slightly Damned full-page, full-color internet weekly comic strip by Sarah “Chu” Wilson. She has won the Ursa Major Award for both the Best Anthropomorphic Other Literary Work (these book collections) and for the Best Anthropomorphic Graphic Story, for both 2012 and 2013. If you haven’t read “Slightly Damned” yet, these are a lot more fun than reading through the strip’s online archives a page at a time.
The back-cover blurb, which establishes the mood as well as the plot, says:
Rhea has a big problem: SHE’S DEAD. Too burdened with sin for Heaven or Purgatory, yet not quite bad enough for Hell, Rhea is sentenced by the grim reaper to the obscure Ring of the Slightly Damned. There she finds that death is only the beginning of her worries as she contends with dysfunctional Demons and their perplexing pets, a socially awkward Angel with a cute ‘n cuddly curse, a goofy god, and even… herself. The afterlife just ain’t what it used to be!
Slightly Damned, Book One, by Sarah “Chu” Wilson, Phoenix, AZ, Slightly Damned Comics/Orlando, FL, Ka-Blam Digital Printing, June 2012, trade paperback $39.95 (unpaged [276 pages]), digital download $4.99.
Slightly Damned, Book Two, by Sarah “Chu” Wilson, Phoenix, AZ, Slightly Damned Comics/Orlando, FL, Ka-Blam Digital Printing, May 2013, trade paperback $39.95 (unpaged [318 pages]), digital download $4.99.
Mousenet and Mousemobile are recommended for readers 8 to 12, grades 3 to 7. They are clearly juvenile fiction, but are well-written and imaginative enough that “all ages” might be a better recommendation. Megan Miller, the protagonist, who was 10 years old in Mousenet, is 11 years old here. The series is not just spinning its wheels; this is a true sequel.
In Mousenet, Megan and three others – her slightly older step-cousin Joey Fisher and two adults, Megan’s inventor uncle Fred Barnes who made the mouse-sized Thumbtop miniature computer, and Joey’s father Jake who invented the solar blobs that are its power supply – become the only humans who learn that all mice are intelligent, and want the Thumbtop for all mice around the world so they can communicate instantly via a Mouse Internet. They obviously need more than a single miniature computer curiosity if this is to happen, so Mousenet is about the two children and the mice – particularly Trey, the Talking Mouse, and the officious but smart head of the Mouse Nation, the Chief Executive Mouse (a.k.a. Topmouse, known as the Big Cheese behind his back) – persuading Fred and Jake to mass-produce the Thumbtop. The mice come up with the fiction that enables the two adults to get away with this, by creating a “cute” small company, Planet Mouse, to purportedly make miniature computers as novelty keychain fobs, in Megan’s and Uncle Fred’s home city of Cleveland, Ohio.
Illustrated by Stephanie Yue, NYC, Disney•Hyperion Books, October 2013, hardcover $16.99 (282 pages), paperback $7.99, Kindle $9.99.
This is a review of the original French edition. My thanks to Lex Nakashima for getting and loaning it to me.
The young Alfred Bigoodee is only an assistant when he embarks on the seaplane of Lady Rozenbilt, the fabulously rich woman with tastes as fantastic as they are dangerous. This voyage will forever change his life.
A complete story about the man who will become Captain Bigoodee, one of the most striking characters of the series District 14, the prize-winning series of the International Comics Festival of Angoulême. (French blurb; my translation)
The French publisher’s American subsidiary in Hollywood has published the English translation, The Fantastic Voyage of Lady Rozenbilt, almost simultaneously with the original edition, but has declined to send me a review copy; so this review is of the French edition alone.
This 124-page hardcover album starts out as a prequel, so to speak, of Pierre Gabus and Romuald Reutimann's District 14, Season 1, which I described in my review as:
a Ridley Scott Blade Runner megalopolis (Reutimann’s art convincingly portrays a huge but crumbling early 20th-century city) with Humphrey Bogart as the cynical private eye; and the inhabitants, each of whom has a dark secret, divided roughly into one-third humans, one-third anthropomorphic animals, and one-third outer-space immigrants in their flying saucers.
The humans are the upper classes of society, but that doesn’t mean that the humanoid animals are not at least as active when it comes to really running things.
One of this world’s supporting characters is the mysterious cat-man Captain Bigoodee; American- or English-accented in the French edition or French-accented in the American edition. This is the story of his youth, and of how he loses his innocence.
Paris, Les Humanoïdes Associdés, October 2013, hardcover €15.99 (124 pages).
Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
I'm certainly one for setting high bars and lofty goals for one's self, but the question is now installed. Did this game succeed in taking the best of Super Meat Boy and Braid and blending them together, or did it fall short? Let's dive right into it.
Dean Koontz first came to the public’s attention in the early 1970s. He was originally considered a science-fiction author (his 1975 far-future Nightmare Journey contains talking evolved descendents of animals), but he soon established a reputation as one of the leading authors of horror/suspense fiction with s-f, fantasy, or supernatural elements.
Watchers, his most popular novel, straddles the border between science-fiction and “realistic” suspense fiction involving genetic engineering. In a detailed analysis in Critical Companions to Popular Contemporary Writers (1996), Joan G. Kotker argues that it is a successful combination of science-fiction, suspense, a technothriller, a love story, a police procedural, gangster fiction and:
… overriding all of this, an inspiring dog story whose suspense is based on a series of threats to a very special dog.
NYC, G. P. Putnam’s Sons, February 1987, hardcover $17.95 (352 pages).