2017’s Rock Dog probably will never make lists of acknowledged “cult movies” published by the more “mainstream” movie press, but you could argue that just helps its cult movie street cred. Once a movie has become known enough to be catalogued and categorized, is it still really a cult object? Rock Dog, I predict, will continue to be largely forgotten in the annals of cinema, or even animation. Only the true, blue fans will remember.
Of course, those true, blue fans are furries. Rock Dog is a cult movie within the furry fandom. Put it another way, yeah, furries like Zootopia. On one hand, it makes sense furries would like it, but on the other hand it’s a beloved movie that was hailed as a classic by plenty of non-furries from it’s release. You can like Zootopia without joining the furry fandom pretty easily, but if you even saw Rock Dog and decided you liked it, you might want to check this furry thing out.
Which is not to say if you didn’t like the original, you have to turn in your conbadge. First of all, that would be gatekeeping, and that’s wrong. But second of all, Rock Dog is by no means a perfect movie. I loved it, but the sequel, Rock Dog 2: Rock around the Park, going to the 2020s equivalent of straight to video (it technically went to various streaming platforms first) makes sense.
In this short by Piti Yindee, released today, we see a cat and dog digging up bones. Completely silent except for music, it lets animation tell the story of their contrasting means to this end.
Well, here's one for dronon's list.
Capcom's Monster Hunter franchise has been around since 2004, and the title is self-explanatory. There are monsters. The player hunts them. These monsters aren't particularly anthropomorphic, but feature nice creature design, which furs appreciate, if the popularity of franchises like Pokémon and How to Train Your Dragon are anything to judge by.
And in Monster Hunter Rise, released in March for the Nintendo Switch, there are anthropomorphic animals in the form of the player's companions and helpers on the hunt, Palicoes and Palamutes. The former are cats who perform a variety of roles; while the latter are dogs, not anthro in form but probably sentient - though they are, well, mute. Together, they fight monsters!
100% Wolf (clip) is a computer-animated comedy film from Australia, released in mid-2020. Based on a 2009 book by Jayne Lyons, the adaptation was directed by Alexs Stadermann, produced by Flying Bark Productions, and it earned $4.6 million. IMDB gives it a score of 5.7 out of 10, and Rotten Tomatoes is similar. It's definitely for kids. Watching it as an adult furry fan, I have mixed feelings about it.
It takes about a quarter of the film's 96-minute running time to set up the story, so minor spoiler warning. There's a pack of werewolves living in modern-day society. Despite keeping it secret to avoid human persecution, on nights of the full moon they parkour around the city like superheroes to help rescue people. The youngest member of the pack's core family, Freddy Lupin, can't wait until he's old enough to become a werewolf too, and has a good relationship with his father, Flasheart, the pack leader.
Until things go wrong. Freddy loses both his father and the pack's sacred moonstone ring. Everyone is devastated. Fast-forward six years. I guess Freddy is being home-schooled? No sign of any friends, and his mother passed away when he was younger. Anyway, the pack still lacks a leader, or "High Howler", although Flasheart's brother, Hotspur, clearly thinks he deserves the position. For now, it's time for Freddy's coming-of-age ceremony, except instead of becoming a wolf, he turns into a poodle. Believing they've offended the Moon spirits, the family tasks Freddy with recovering the ring.
Mozilla has been forced to state that the increasingly-stylized fox in their browser logo is "alive and well" — despite mounting evidence of Doge influence in Nightly, the twice-a-day distribution of Firefox code.
Their blog post was a response to a series of memes decrying the ongoing march towards minimalism, implying that a 2019 re-branding exercise – in which Firefox was turned into a 'parent brand' composed of a 'swoop' design from which the browser icon and others were derived – represented elimination of the fox from the product.
Picking up from where the 2020 documentary The Fandom left off, Ash "Coyote" Kreis' new 44-minute film, Hero: A Furry Story takes a deeper look into the fandom's disability community, particularly its less-looked-at subset with cancer and chronic illness, where people have found that fursuiting and its networks can create a source of happiness during a time of pain and illness. Hero is the film's star, a canine-identifying fan, diagnosed with cancer at age 22, who receives a new fursuit from the talent at Waggery Costumes.
As viewers are slowly introduced to all of the different people it takes to make a fursuit, Hero's story demonstrates what furry fans have already come to know: affirming that people in the fandom can be as family, loved ones, and mentors. Pulling itself away from the criticism that Kreis received after The Fandom, this new film's attention to disability, illness, and networked connections provides another interesting gateway into something that will surely be enjoyed by fans and non-fans alike.
Underdog (언더독, trailer) is a South Korean animated film from 2018, written and directed by Oh Sung-yoon at Odoltogi Studio, and co-directed by Lee Chun-baek who previously directed Leafie, A Hen into the Wild.
The main character is Moongchi, a dog who loves and trusts his owners, so he's understandably confused when he's deliberately left behind in the woods. Luckily he soon meets a group of other abandoned dogs who take him in, surviving in an empty slum on the edge of the nearby town.
While his fellow strays beg and scrounge to survive, Moongchi is still figuring things out. Wandering up the mountain into the forest, he meets a small group of wild dogs and wants to impress one of them, a female named Bami. Trouble is brewing for both groups, and soon they must unite and find a new place to live.
Arkham Horror card game developer Fantasy Flight Games has turned an April Fools suggestion into reality with new scenario Barkham Horror: The Meddling of Meowlathotep. [tip: Shazardek]
New investigators Kate Winthpup, Bark Harrigan, Jacqueline Canine, 'Skidds' O'Drool and Duke have "picked up the scent of something big" and "must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham".
The dog-vs-cat-themed product, first teased on April 1 (of course) as The Dogwitch Legacy was encouraged by support in the game's forums, especially after cats became allies in The Dream-Eaters expansion pack. Like all expansions, the core Arkham Horror set is required to play.
So, the premise of the movie is that there is a fox who really wants to be a dog. I'm sorry, but I'm having trouble understanding who thought this was a good idea.
In case you don't want to read a whole different review on top of this one, I'll just spoil that one for you and say that I did not like Spark very much. But, Aaron Woodley now has the unique distinction of having directed two fully furry movies, featuring fully-anthropomorphic animal characters without any humans, theatrically released to American cinemas. That's a notable achievement. We now seem to have a mainstream director who specializes in furry movies. That's good!
Pity about the movies.
Okay — we had not heard of Vincent, the creation of one Vitor Cafaggi, but we stumbled across Vincent Volume 1: Guide to Love, Magic, and RPG thanks to Previews. “It’s been some time since Vincent has had a good day. Sitting on the bus, he still doesn’t know that his life is about to change. Forever. At that moment, outside the bus, Lady lets a little smile escape when recalling an anecdote about tomatoes. Vincent sees the smile and his world turns upside down. Now, armed with his nerdy RPG friends (not counting Bu, who is like a sister to Vincent and full of solid wisdom), an impressive magic act, and a insatiable love of roast beef sandwiches (no pickles, Vincent hates pickles), he must learn how to navigate his first non-platonic love and what may happen if things don’t go as planned (as they often do in the life of Vincent).” Got all that? Take a look at this new full-color graphic novel over at Target.com.
Look, the best joke in the first Secret Life of Pets is that if you do the trendy thing of acronym-ing it's title, it becomes SLoP, which is funny because it's true.
Honestly, I can't even say I remember the first movie very well. I did see it. I mostly recall that I didn't really like it that much. So, as you can probably deduce, I wasn't entirely looking forward to the sequel. The trailers also prominently featured coprophagia, so that wasn't helping anything.
But about those trailers— if you take out the inter-titles and the music, you just watched that scene in the movie. That's exactly how it's cut in the movie. All of the trailers are like that. They're just scenes from the movie. The movie is cut like a trailer.
And the weirdest thing about this movie is that, somehow, despite being just scenes from the movie, this is a case of bad trailers being way worse than the actual movie. This is a very weird movie.
We haven’t heard of Flying Bark Productions before, but according to Animation World Network it sounds like we should start paying attention to them! The studio is hard at work on a CGI feature film called 100% Wolf, which they plan to follow with a TV series of the same name immediately after. The plot? “Lovers of surreal, laugh-out-loud animation should enjoy this comedy series about Freddy Lupin, an 11-year-old boy set to turn into a werewolf, just like everyone else in his family. But things don’t go as planned when Freddy turns into an adorable poodle instead.” Got that? Interesting thing is the feature and series are based on a popular Australian children’s novel by Jayne Lyons. No word yet on distribution, but the film and series are scheduled to be complete in 2019.
Director Wes Anderson has a lot of cinematic trademarks that make his movies, well, Wes Anderson movies. There's the whole love of more or less symmetrical shots, for instance. A frame from a Wes Anderson movie is often recognizable as such for this reason alone. He's the writer of all his own movies (with occasional co-writers, of course). In tone, his writing features normal to the point of banal dialogue in unusual circumstances. This is reflected in his movie's art direction; for instance, in The Life Aquatic with Steve Zissou, he filmed parts of the movie on an actual boat at sea, and other parts on a flagrantly obvious sound stage. The thing about doing this is that creating a huge stage and filming at sea are both difficult things to do that also don't really complement each other. He creates comedies, but they are often very dark; at one point in The Grand Budapest Hotel, for instance, an innocent woman's severed head is held up, and the primary emotion felt is relief. Under normal circumstances, the standard critique would be his films are tonally inconsistent, but, as even the sets are at war with themselves, this is obviously on purpose.
Also, he is known for violently killing off dogs in his movies. That's a thing he does.
Which brings us to Isle of Dogs. There is literally a plot to kill off every dog in the movie. Turns out, Wes Anderson might actually like dogs, however, because that's the villains plot, not the movie's.
Back in the year 2000, a game broached shelves that became a social phenomenon. Maxis’s The Sims took the doll house that many, stereotypically girls, played with in their youth and put it onto the computer screen. In the shadow of popular “virtual pet” games like tamagotchi it took the idea of the animal pet and made them a bit more human. The result was not only a simulator where you could take your virtual human and help them climb the ladder of success, it was a game where the more creatively sadistic could torture the poor souls in ways that would make Edgar Allen Poe blush.
For those who are not into the whole torture thing, the game is pretty simple and addictive. You give your Sims stuff so that they can become more skilled so that they can acquire more stuff. There is a kind of cyclonic, capitalistic story behind it all, but the game does cut one thing out for the first iteration. The work part. While at home you need to keep your Sim’s bars full to keep them happy. Their sleepiness, hunger, bladder, hygiene, and such all have to be kept in check. However, the grungy and grindy part of the day, the effort done to make the money to improve the ever expanding home life, is cut out.
Every dog has its day, but since the setting for this game takes place in a confined lab for the most part one wonders; was it ever really day and did this dog have it?
It's hard to say. On one hand, One Dog Story was a successfully-developed independent game that has a complete, playable, and coherent story. Coming in with no outside expectations, this game accomplishes what it set out to do. If played on its own, you may enjoy what it has to offer. Unfortunately, the game wears its inspiration upon its sleeve with how it was named. If you played Cave Story before this, you will come to realize that this spiritual successor did not add anything or modify the formula in any way that improves on its inspiration. In fact, the modifications seemed to make the game less enjoyable.