Two furry Youtubers, 2 the Ranting Gryphon and Tantroo McNally, find themselves in a poignant brouhaha. It all started in mid-February when an infamous furry comedian made a statement on hate crime statistics, and would lead to a long winded discussion of righteous condemnation that left audiences in awe at how two angry old men could find literally nothing better to do with their time.
The Southern Poverty Law Center tallied 1064 incidents of hate crime in 2017, relatively few ending in death.
3500 people on average are killed every year in swimming pools. Swimming pools are a larger threat than racists. Why aren't you going after them? https://t.co/zgw2WDbB5a
The Shape of Water (trailer) is a 2017 fantasy-drama film from director Guillermo del Toro, based on an idea he'd had since childhood. Essentially he wanted to make a happier version of the 1954 horror film Creature from the Black Lagoon, with the humanoid fish monster and the female lead falling in love.
And that's exactly what happens in The Shape of Water! It takes place in 1962, starring a mute woman named Elisa who's part of the cleaning staff at an American government research facility. In one of the labs, she learns of "the asset", an intelligent humanoid amphibian creature who's being tortured. Falling in love with him, she wants to set him free with the help of a small group of collaborators.
Back in the year 2000, a game broached shelves that became a social phenomenon. Maxis’s The Sims took the doll house that many, stereotypically girls, played with in their youth and put it onto the computer screen. In the shadow of popular “virtual pet” games like tamagotchi it took the idea of the animal pet and made them a bit more human. The result was not only a simulator where you could take your virtual human and help them climb the ladder of success, it was a game where the more creatively sadistic could torture the poor souls in ways that would make Edgar Allen Poe blush.
For those who are not into the whole torture thing, the game is pretty simple and addictive. You give your Sims stuff so that they can become more skilled so that they can acquire more stuff. There is a kind of cyclonic, capitalistic story behind it all, but the game does cut one thing out for the first iteration. The work part. While at home you need to keep your Sim’s bars full to keep them happy. Their sleepiness, hunger, bladder, hygiene, and such all have to be kept in check. However, the grungy and grindy part of the day, the effort done to make the money to improve the ever expanding home life, is cut out.
Director Wes Anderson has a lot of cinematic trademarks that make his movies, well, Wes Anderson movies. There's the whole love of more or less symmetrical shots, for instance. A frame from a Wes Anderson movie is often recognizable as such for this reason alone. He's the writer of all his own movies (with occasional co-writers, of course). In tone, his writing features normal to the point of banal dialogue in unusual circumstances. This is reflected in his movie's art direction; for instance, in The Life Aquatic with Steve Zissou, he filmed parts of the movie on an actual boat at sea, and other parts on a flagrantly obvious sound stage. The thing about doing this is that creating a huge stage and filming at sea are both difficult things to do that also don't really complement each other. He creates comedies, but they are often very dark; at one point in The Grand Budapest Hotel, for instance, an innocent woman's severed head is held up, and the primary emotion felt is relief. Under normal circumstances, the standard critique would be his films are tonally inconsistent, but, as even the sets are at war with themselves, this is obviously on purpose.
Also, he is known for violently killing off dogs in his movies. That's a thing he does.
Which brings us to Isle of Dogs. There is literally a plot to kill off every dog in the movie. Turns out, Wes Anderson might actually like dogs, however, because that's the villains plot, not the movie's.
CyberConnect2, a Japanese video game development studio best known outside the fandom for the .hack and Naruto: Ultimate Ninja series, is recruiting programmers, designers and artists for three new projects in its “Trilogy of Vengeance” as part of its 'Next Plan' strategy.
This trilogy is composed, as its name suggests, of three games themed around vengeance:
- Tokyo Ogre Gate, a high-speed action game about schoolgirls in a historical/fantasy setting.
- Cecile, a gory action game about Gothic Lolita witches trying to kill each other.
- Fuga, an action strategy RPG with the additional themes of “War” and “Animals”.
Fuga will join such games as Solatorobo (Nintendo DS; Flayrah review) and Tail Concerto (PS1) as an instalment in the Little Tail Bronx series, focusing on what happens when children enter the battlefield. Its plot features eleven orphans, crewing a tank with a soul-fueled cannon – fighting the fascist Berman Empire, which attacked their village and imprisoned their parents.
Ivan Tsarevich and the Gray Wolf (Иван Царевич и Серый волк / Ivan Tsarevich i Seriy volk / trailer) is a Russian 2D animated children's film that came out in 2011. It's the 7th film produced by Melnitsa Animation Studio, and although it took 12th place that year in Russia's box office, 9 of the top 11 films were all foreign imports, so for a domestic film it did really well! It made back 8 times what it cost to produce, enough to get sequels in 2013 and 2016. I've not watched the studio's other films, but they've definitely got an in-house animation style down to something that works well for them.
A lot of foreign animation companies don't bother exporting their films into the North American market because it's expensive, although Netflix and other streaming services are rapidly changing that. Sometimes it's a case of whether foreign audiences will be able to relate to the content. Ivan Tsarevich and the Gray Wolf feels very Russian, culturally. I get the impression it's poking fun at a lot of fairy tales, and I have no idea what they are. Still, it was an ok watch.