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February 2023

Newsbytes archive for January 2023

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Contributors this month include dronon, earthfurst, GreenReaper, and Rakuen Growlithe.

AI Art Part 1: How it works

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If you have any involvement with the furry fandom – and if you're reading this, you probably do – you will have seen a lot of talk about Artificial Intelligence (AI) over the past few weeks/months, particularly about AI-generated art. What you'll also have seen is that most of this talk has been characterised by fear and anger. Several furry websites and organisations, such as Inkbunny, Fur Affinity and the Furry Writers' Guild, have all issued statements or updated their policies to ban AI-generated content or aspects thereof.

As a largely artistic community and given that AI-generated content threatens the status quo, this is completely understandable. The objections to AI art have been numerous; some rely on nebulous and abstract concepts such as AI art being emotionless, some consider it unfair to artists who have put effort into learning their skills and others have chosen to focus on the economic aspects of competing against AI. Anti-AI sentiment has grown in the art community and spilled off of the internet in the form of legal challenges against several companies involved in providing AI art services.

It would be out of scope of this text to address every single argument for or against AI. Instead, I would like to focus on two aspects of the debate; one which is objective and one which is subjective. The first, objective, aspect is what AI is and how it works. This is important because it's difficult to have a proper discussion about the technology when it is misunderstood – and I think that most discussion around AI fundamentally misunderstands how it works. The second, subjective, aspect involves copyright and the ethics of training AI. This is a question about the sort of world in which we wish to live and how we should treat one another. I feel that these two questions are the most important ones for deciding how AI will fit into our world. Hopefully, I can correct some misconceptions about how AI works and put forward a view of the world which others will find appealing as well.

Due to the length of this article, it has been split in two. The second part will address the social and ethical aspects of AI-generated art.

Thank you to 'Yote, who has a PhD in computational biology, for providing feedback and fact-checking for this article.

The Geography of Furry Conventions: How we can make getting to our conventions easier for everyone

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The cat bus from My Neighbor TotoroThis is Part 2 of my commentary on furry conventions, in relation to geography, demographics and statistics. Reading Part 1 might provide more about my perspective and understanding this in context.

Introduction

Furry conventions are hard to organize, put together, and run. They require staff, a venue, and many other complicated things. One aspect that isn't brought up enough is something that con staff don't necessarily "need" to worry about: transportation. Besides the hotel cost, transportation is perhaps the most prohibitively expensive barrier to someone attending. The low focus on this is partially because cars are the most common (and often most convenient) way to get around in the United States and Canada. I would argue that due to the sheer dominance of the car in these countries, it's hard for a lot of people to realize just how disadvantageous cars can be - on both an individual and societal level. I won't focus much on the societal level, but I will focus on the individual level, to show why I care so much about transit, even in a furry context. I'll also talk about how it relates to poverty, and what we can do about it.

AI Art Part 2: What kind of world do we want?

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In the second part of this piece, we will consider the rise of AI-generated art from a more subjective point of view, focusing on its ethical and societal implications. In the first part found here, we went over why AI models do not store and reproduce exact copies of the artworks they have been trained on.

Thank you to 'Yote, who has a PhD in computational biology, for providing feedback and fact-checking for this article.

Sonic Frontiers - Of open worlds and confining cyberspaces

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Sonic Frontiers.jpg

It had been a long time since I last streamed a Sonic game. Sonic Forces was almost a one-off stream. It took only four to five hours to finish the game and also its Shadow add-on. Story beats were all a blur. The mechanic that was the staple was creating your own original character (do not steal), but as mentioned there wasn’t much for them to do. And who can ever forget the poor characterization and writing? True dat.

Since 2017, Sonic Team has certainly been taking their time with this next 3D entry. However, while I was an avid Sonic fan in my youth I kind of grew up and didn’t care so much about keeping up with the day to day on the stories and franchise as much as I used to. The last time I wrote a Sonic review for this site, it was for the movie. And that’s crossaffliction’s territory, that he would reestablish in the second release of the franchise.

I didn’t even review Sonic Forces. I had thoughts, but for whatever reason didn’t feel inspired enough to get them down on paper. Probably ended up in null space somewhere.

But enough about the background of Sonic, was their new Frontier worth the wait?

'Facts About Fursuits & Fursuiting' premieres March 1

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In October 2021, I opened a survey about fursuits and fursuiting and called for furries (fursuiters and non-fursuiters alike) to take part. This was to provide information for the next video in my Facts About the Furry Fandom series, Facts About Fursuits & Fursuiting.

It's taken me over a year to wade through the data, write the essay, get it professionally reviewed, and create the next video in the series. However, after all that work, it's finally ready. The premiere is less than a week away; I look forward to seeing all of you there.

Facts About Fursuits & Fursuiting will premiere on YouTube on 1st March at 5pm (GMT) / 12pm (EST) / 9am (PST)

Digging Up Positivity February 2023

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In this episode of Digging Up Positivity we cover several big and small furry events with charities attached to them. Eurofurence finally has a new location, the return of a very sly fox and that bunny, and an awesome new upcoming game starring a gator, and an interview with one of the driving forces behind the furry events in and around Ohio, USA. And stay till the end if you want to win a lovely t-shirt from me from my ArtworkTee store!

But first things first, lets hop into the charities.